Your kids will already know how to play this one, but instead of numbers, they have to listen to some navigation commands and recognize the shape the commands describe. The game cards are attached if you would like to try this yourself.
SKILL PROFICIENCY
OTHER PROBLEMS THIS GAME ADDRESSES
SKILL PROFICIENCY
- The game is an introduction to how programs are broken up into discrete commands, kids will learn how to recognize those commands and piece them together into a composite outcome: drawing a shape
OTHER PROBLEMS THIS GAME ADDRESSES
- Other games require a lot of expensive equipment or a low student to mentor ratio that makes it hard to scale. This game is great for any number of kids, especially if you have a large team or have a workshop where you want to keep kids in a holding pattern while they wait for a more exciting activity. You can use it to modulate the release of kids into smaller activities that require limited equipment or mentors.
- This game is great to give to a non-technical volunteer to proctor. It is not as intimidating as asking them to mentor a kid on robotics, and they will appreciate having a productive way to contribute to the meeting or workshop.

first_bingo_instructions.pdf | |
File Size: | 1648 kb |
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first_bingo_card_pack_1.pdf | |
File Size: | 16889 kb |
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first_bingo_card_pack_2.pdf | |
File Size: | 16656 kb |
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The same game cards can be used with actual EV3 programming blocks. Your students can advance from Basic, to Advanced to EV3 programming instructions as they learn more about the programming vocabulary and EV3 language. They only need to know the basics of navigation below and you can use the 3-way instructions.

first_bingo_3way_instructions.pdf | |
File Size: | 17654 kb |
File Type: |